Creation of a Houdini Digital Asset designed to generate modular procedural stone walls for level art workflows.
The goal of this project was to create a flexible and production-oriented workflow with exposed parameters allowing quick iteration and variation control.
Features:
* Procedural wall and column generation
* Exposed parameters
* Variation control
* Modular workflow
* Unreal Engine 5 integration
Tools:
Houdini, VEX, Unreal Engine 5
Procedural wall generation tool created in Houdini.
This video showcases the workflow, exposed parameters, procedural variations and Unreal Engine 5 integration of the HDA.